Wednesday, August 25, 2010
Because of the two great beat-'em-ups hitting XBLA this week, Shank and Scott Pilgrim, I decided that if I do any posts this week they'll be themed around punching and kicking hordes of bad guys. This week's retro game, though decent, is one of the most memorable 80's arcade games for one reason and one reason only: "I'M BAD!" Yes, Bad Dudes vs DragonNinja, the game where you have to be a bad enough dude to save the president.
Sunday, August 22, 2010
Ever look at a game's instruction manual and think to yourself, "THERE'S TOO MUCH HERE!" Ever long for the days of left, right, and jump while still having a game that remains fun? Well, as long as you're alright with a short game that makes you cuss like a sailor, XBLIG Platformance: Castle Pain from Magiko Gaming just might be the profanity-inducing game for your simple needs.
Thursday, August 19, 2010
Wednesday I had the pleasure of reading through opinions from indie developers about why how long a game is really shouldn't matter when making a decision on whether or not you should purchase a game. Today I tell you that the reviewers and customers not only have a point but also should be listened to.
Wednesday, August 18, 2010
So this week I went ahead and tried a few games out to see if anything would catch my attention enough to write about it. Sure enough, someone out there knew that the fastest way to my heart is with old-school punches and kicks. Oh, and Mr. X, of course.
Tuesday, August 17, 2010
This week's Recent Developments gets devoted to a developer responsible for a game that not only knocked G4ME W1TH Z0MBI35 IN1T off the number one spot for a short amount of time but also solidified itself as my favorite RPG on the 360. And it was a dollar. On the XBLIG Marketplace. I'm talking about none other than Zeboyd Games, creator of Breath of Death VII: The Beginning and the upcoming Cthulhu Saves The World.
Monday, August 16, 2010
I played a lot of 16-bit RPGs back in the mid-90's. Of course this meant a lot of Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and every other Square title that came out during the time period, but it also meant games like Lufia, Illusion of Gaia, Lunar, Phantasy Star, Vay, and a few others. Of course, these are also well known titles that most anyone who enjoyed RPGs either knew about or played the heck out of back then. One title, Enix's Robotrek, flew under the radar amid the release of Illusion of Gaia and Final Fantasy VI but ended up being one of my favorite RPGs on the SNES and a game I not only fondly remember but also one of the few I'm willing to fire up these days. And considering most RPGs put me to sleep anymore, that's saying something.
Sunday, August 15, 2010
So HERE'S something of a departure from what I normally do. "Do It Yourself" is going to be a weekly blog entry detailing my attempt at making a game for the XBLIG Marketplace. Will I complete this? Will I give up halfway through? Will I even put the thing on the Marketplace once I'm done or will I die of shame? We'll find out eventually, but first let's start our tale with Do It Yourself, Chapter 1: Planning.
Wednesday, August 11, 2010
In my usual "last one to the party" fashion, I decided to take on a game I hadn't played before but is so well-known that it's what the genre is usually named after. In this case, it's a game simple enough that one button is all you need but difficult enough that you'll be trying and cussing over and over again until you're no longer invited to the neighbor's place for dinner. That game is Canabalt from Semi Secret Software.
Tuesday, August 10, 2010
Since I'm no longer writing anywhere else right now, I've been fumbling a few ideas around for a Tuesday column. This such idea, Recent Developments, is merely me talking about what a developer is up to. Are they working on a specific game? Polishing and patching what's been released? Or maybe they decided to shoot the breeze with me and answer some of my nagging questions, like what they've been playing, how the newest game is coming along, and why Iron Maiden is arguably the greatest band ever. Time will tell. For this installment of (a possibly ill-fated) Recent Developments, I decided to go check out what Fun Infused Games is up to.
Monday, August 9, 2010
Earlier today while wondering what memories I'd write dealing with Chip 'n' Dale's Rescue Rangers, I thought to myself, "Had I beaten any game before I'd beaten Rescue Rangers?" True that, by 1990, I'd played a hundred or so games across the 2600 and the NES we had in the household. But had I actually finished any title before I foiled Fat Cat and rescued every boy's first furry crush, Gadget?
Friday, August 6, 2010
Before my 360 decided to hotbox itself to death, I was able to try out a game by the name of AvaGlide (no lube jokes, please). Normally I'm weary of any avatar games on the indie marketplace simply because...well, they usually suck. However, the demo gave me just enough of a taste of the game that I felt compelled to plunk down my 80 MSP and give the full version a whirl. And, despite a few shortcomings, AvaGlide turned out to be the best avatar game yet this year.
The morning after my late night emo post last week, I found out that the Super SF4 connection issues weren't connection issues at all; rather, they were death knells. My XBox 360 of nearly three years had seen its first Red Ring of Death. Considering how much I rely on the 360 for both my gaming and my movie entertainment, I wasn't entirely sure what I'd be doing for the next three weeks (let alone what I'd type on here). Thankfully, the geek is strong in this one, and I turned from the world of downloadable games to a much older past-time: board games.
About a month or so ago, Steam had easily one of the best digital sales I've seen this year with over two hundred items getting slashed anywhere from 25% to, in the case of a couple games, 90%. One game, Super Laser Racer, saw a 75% price cut and, considering it was originally $4.99 and had an interesting demo, I saw no reason not to spend a whopping buck and a quarter on it. In doing so I've found the best top-down single-player Mario Kart style racer in the history of PC gaming. And I'm not just saying that.
Monday, August 2, 2010
Most gamers out there have played at least one JRPG at some point in time. Usually mentioning an RPG gets an immediate "OMG FINAL FANTASY VII IS TEH BESTEST" response and that usually results in my ears bleeding while I have a knee-jerk reaction of imbedding my foot in someone's rectum. These things happen. Regardless of which older JRPGs you've played, most of the time it's the same thing in every playthrough no matter what you do outside of getting a character's ultimate weapon or finding a picture of the main characters in swimsuits (oops, I spoiled Lunar 2's ONLY side-quest). One retro RPG, however, dared to give you nearly a dozen different endings, lots of extra quests, mess with time, and even go on to complete the game without your main character. That game, of course, is none other than the legendary Chrono Trigger.