Monday, September 20, 2010
It's been at least a couple months since I've reviewed something that doesn't require a large amount of manual dexterity. It's true, I do like a lot of my games to have that quarter-stealing hitbox-avoiding arcade feel, but I also enjoy the softer and more intellectual side of gaming. The type of game to require more brain activity than reflexes and button mashing. This one from Buckshot Games, Vexis, required so much of that squishy stuff inside my head that I ended up staring at the last puzzle for at least an hour without doing much of anything. And it was totally worth it.
Friday, September 17, 2010
Before we dive feet-first into this, I'd like to direct your attention to Hypership's description on the XBox Live Marketplace.
That last line is undeniable proof that Kris Steele of Fun Infused Games is a dirty, filthy liar. I had fun with your game, Kris, and just to spite you I'm going to tell EVERYONE ON THE INTERNET just HOW much fun I had. SO THERE.
Sunday, September 5, 2010
As much as I've enjoyed talking about the most random of random things on here - from my retro gaming favorites to how awesome Iron Maiden is - I think the scope of my blog posts and my reviews are a bit too wide. So, unless I start to see that it's a bad idea, this blog is going to focus only on XBox Live Indie titles and news. And, since I feel the need to justify everything I do, here's a list of reasons why (we all like lists, don't deny it).
Friday, September 3, 2010
Indie developer radiangames, though a very recent addition to the XBLIG scene, has become known for producing top notch games for the Indie Game Marketplace. So top notch, in fact, that each of the three games from radiangames (JoyJoy, Crossfire, and the new Inferno) is on the Indie Games Top 20 Rated list on XBox Live; a feat that, to my knowledge, has only been accomplished with the Arkedo Series of Jump, Swap, and Pixel. So we know the latest in the series, Inferno, is both loved and awesome. But what's it like?